Player-Princess Relationship

The Players relationship with the Princess grows and changes overtime based on what dialogue choices the player makes. Each option causes different stats to increase.


 * Black: Anxiety +2
 * White:Reliance +2
 * Yellow: Confidence +1 Love +1
 * Red: Confidence +2
 * Blue: Reliance +1 Anxiety +1
 * Pink: Love +2

Each stat lowers by 1 every three weeks.

Love
Love effects the Princess's emotional attachment to the player. If Love is high, the Princess loves the player character. If love is low, the Princess starts to dislike the player. Having a high Love has story implications, but causes no random effects. Having Love below -2 has a chance to lower Reliance by 2.

Reliance
Reliance effects how much the Princess depends on the players advice. If Reliance is high, the Princess relies on the player character. If Reliance is low, the Princess starts to pay less attention to what the player says to her. Having high Reliance has story implications, but no random effects. Having Reliance below -2 has a chance to make the Princess's personality not change at the end of the meeting.

Confidence
Confidence affects how likely the Princess is to trust her own ideas. If Confidence is high, the Princess will view herself as the master of her own destiny. If Confidence is low, the Princess will start to have low self esteem. Having Confidence over 7 has a chance to make the Princess ignore the lessons the player chose that week and select her own. Having Confidence below -2 has a chance to increase Anxiety by 2 and Reliance by 1

Anxiety
Anxiety is a general overview of the Princess's mental health. If Anxiety is high, the Princess will become anxious and start to develop negative mental effects. Low Anxiety means the Princess is doing fine. Having Anxiety over 7 has a chance for the Princess to develop a random Affliction