Introduction[edit | edit source]

The intent of this guide is not to provide hints for attempting a "perfect run", but to provide information that will allow the player to hunt down scenes and content from different characters across multiple playthroughs.

Basic Mechanics[edit | edit source]

Besides some occasional decision making, the player's actions are generally limited to two things: Deciding what skills Collette will train during the week, and deck-building Collette's mood cards.

Deck-building will involve first choosing what card will be added to Collete's deck based on how the player decides to talk to her, this decision will also cause a bonus to skill training, different moods will give bonuses to different sets of skills. Second, the player will get to further manipulate Colletet's deck, initially by removing unwanted cards from her deck.

Whenever Collette must make a decision on her own, she will draw 5 random cards from her deck of moods, if the cards drawn meet the requirement of the check, she will act one way, if they don't, she will act another.

Festivals[edit | edit source]

During the game there will be a number of festivals where Collette will have a chance of impressing the councillors, either in a competition or a performance of some kind, the festivals occur in fixed points of the story and have fixed skill checks.

Festival of Flowers[edit | edit source]

In this festival, the player will get to choose a competition for Collete to participate in:

Tea drinking[edit | edit source]

To get the best results in this competition, Collette will need 20 Etiquette and 20 Conversation.

The player will be awarded favor with the councillors and Social Reputation.

Duelling[edit | edit source]

To get the best results in this competition, Collette will need 30 Offense and 30 Defense, and pass a single Red card check.

The player will be awarded favor with the councillors and Combat Reputation.

Trial of Wisdom[edit | edit source]

To get the best results in this competition, Collette will need 10 Knowledge and 20 Wisdom.

The player will be awarded favor with the councillors and Political Reputation.

Athletics Competition[edit | edit source]

To get the best results in this competition, Collette will need 10 Strength and 20 Fitness.

The player will be awarded favor with the councillors and Sexual Reputation.

Festival of Flames[edit | edit source]

In this festival, the player can choose who Collete will socialize with, if Collette has managed to gain their affection already, and Collete will play a part in a ritual, her role will be decided based on what her highest reputation is.

Queen of Flame[edit | edit source]

Collette will get this role if Political is her highest reputation, Collete will need 30 Domestic Affairs to get the best results.

Maiden of Flame[edit | edit source]

Collette will get this role if Sexual is her highest reputation, Collete will need to pass a single Pink card check to get the best results, and another single Pink card check to unlock an extra scene.

Warrior of Flame[edit | edit source]

Collette will get this role if Combat is her highest reputation, Collete will need 30 Strength to get the best results.

Speaker of Flame[edit | edit source]

Collette will get this role if Social is her highest reputation, Collete will need 30 Lore to get the best results.

Tutors[edit | edit source]

Collette's tutor can change based on how the playthrough progresses, tutors will have a drastic influence over how well Collete can train different skills, as well as a lot of impact on the story.

The Vizier[edit | edit source]

Collette's initial tutor, he will remain her tutor unless he is fired. The player will be given a choice to force Collete into either firing or keeping the Vizier after the Festival of Flowers, but going against her initial inclination will result in penalties.

Collette's Inclination[edit | edit source]

By default, Collette will want to keep the Vizier, to get her to want to fire the Vizier, the following conditions must be met:

  • In week 5, must fail a single Pink card check
    • In week 6, must pass a single Red card check
      • In week 7, there will be a single White card check
        • If failed, Collette will want to fire the Vizier
        • If passed, must also pass a single Black card check after the Festival of Flowers for Collete to want to fire the Vizier.

The Vizier's route[edit | edit source]

The Vizier will be trying to corrupt Collete into debasing herself further and further through Pink card checks, if the player wishes to slow the Vizier's attempts of corrupting Collete, they should try to get rid of as many Pink cards as possible, alternatively, if they wish to accelerate the corruption, they should seek to have a decent ammount of Pink cards in their deck.

Cecily[edit | edit source]

For Cecily to become Collete's tutor, the Vizier must be fired, and she must be welcomed into the kingdom, similar to the Vizier, the player can force Collete into accepting or refusing Cecily and her people, but going against her original inclination will have penalties. She will become the tutor a few weeks after the Festival of Flowers.

Collette's Inclination[edit | edit source]

By default, Collette will want to refuse Cecily and her people, to get her to want to welcome them, the following conditions must be met:

  • In week 5, must fail a single Black card check
    • then must pass a single White card check, Collette will then welcome Cecily and her refugees.

Cecily's Route[edit | edit source]

After entered, Cecily's route can be escaped if the player meets the following conditions:

  • In a later encounter with her, pass a single White card check
    • pass a 20 Lore check
      • pass a single Red card check

If the player stays in Cecily's route, she will eventually add a Green card to your deck, the branches of Cecily's route will depend greatly on this card:

  • Collette can fully take to her magical gifts, if she passes a single Green card check. She will have 3 chances, so as long as you don't get rid of the green card, odds should be in your favor. This branch will progress with Green card checks
  • Collette doesn't take very well to her magical gifts but they can be coaxed out of her through her lust, must fail the Green card checks, and then pass a single Pink card check, get rid of the Green card and have a decent ammount of Pink ones. This branch will progress with Pink card checks
  • Collette can reject her magical gifts, fail both the Green card checks and the Pink card checks

Evette[edit | edit source]

For Evette to become Collette's tutor, the Vizier must be fired and Cecily must not be welcomed into the kingdom. The player cannot force Evette to join, they must have high favor with Evette. She will become the tutor a few weeks after the Festival of Flowers.

Gaining Evette's favor[edit | edit source]

  • The only reliable way of doing so, is to do well in the duelling competition in the Festival of Flowers.
  • Alternatively, if the first meeting with Evette happens early in the run, the player can gain favor there instead.

Evette's Route[edit | edit source]

Evette's Route will bifurcate after it is decided who is the dom and who is the sub between her and Collette.

  • Collette will be the dom if she passes a few single Red card checks while being taught by Evette. Progressing the route requires Red and Pink cards.
  • Collette will be the sub if she fails a few single Red card checks while being taught by Evette. Progressing the route requires Pink cards.

Ulric[edit | edit source]

For Ulric to become Collette's tutor, the Vizier must be fired, Cecily must not be welcomed, and the player must not have enough favor to gain Evette as a tutor, Collette is then forced to accept Ulric.

Ulric's Route[edit | edit source]

Ulric wants Collete to amuse him, and he knows she's in a vulnerable position and so he isn't afraid of blackmailing her, refuse to play along with his games and he will not bother tutoring Collete, but playing too much into his hand may have consequences...

Ulric's route is progressed through single Pink card checks.

Councillors[edit | edit source]

The councillors will interview and test Collette throughout the year, outside of festivals, this will be your main opportunity to gain favor with them. The number for the skill requirements is based on the date the meeting takes place, and the order of the meetings is randomized every playthrough, those can be consulted by checking the calendar that unlocks after Collette gets introduced to the councillors.

Amelia the Dancer[edit | edit source]

Amelia will have requirements for Domestic Affairs, Fitness, Conversation, and Etiquette. She will perform checks for both Black cards and Yellow cards.

  • At the ball: If Collette is in good terms with Adelin, passes the single Red card check at the start of the ball, and fails the Etiquette 10 check, she can gain favor by passing a 10 Conversation check
  • Festival of Flowers: Amelia will be particularly impressed if Collette does well in the Athletic Competition
  • 1st meeting will have the following checks
    • Conversation check
    • Single Yellow card check
      • Fitness check
        • Single Black card check
  • Festival of Flame: If the player chooses Amelia to be socialized with, pass an Etiquette 30 check and then a single Yellow card check
  • 2nd meeting, this meeting will change based on if Collette has managed to gain Amelia's affection
    • If Collette has Amelia's affection there will be a dual Yellow & Black check
      • Fitness check
    • If Collete doesn't have Amelia's affection, there will be a dual Yellow & Black check
      • If passed, Domestic Affairs check
      • If failed, Fitness check
        • If failed, having low favor with Amelia will unlock a scene and lead to a game-over

Gales the Inquisitor[edit | edit source]

Gales will have requirements for Offense, Defense, Faith, and Lore. He will perform checks for both White cards and Black cards.

  • At the ball: Can gain extra favor by passing a single Black card check
  • Festival of Flowers: Gales will be particularly impressed if Collette does well in the duelling competition
  • 1st meeting will have the following checks
    • Lore check
      • Faith check
    • Single Black card check
    • Defense check
      • if passed, in his route Gales will test Collette as a demon hunter
      • if failed, in his route Gales will test Collette merely by her spirituality
  • Festival of Flames: If the player chooses Gales to be socialized with, pass a Faith 30 check and then a single White card check. Gales will also be particularly impressed if Collette does well as either the Speaker of Flame or the Warrior of Flame.
  • 2nd meeting, this meeting will changed based on if Collette is a good demon huntress
    • If Collette can fight demons
      • Dual Black & White check
      • Offense check
        • If failed, this will unlock a gallery scene
    • If Collette can't fight demons
      • Faith check
      • Dual Black & White check
      • Lore check

Filbert the Scholar[edit | edit source]

Filbert will have requirements for Knowledge, Wisdom, Lore, and Conversation. He will also perform checks for both Blue cards and Yellow cards.

  • Filbert has a chance for increasing his favor when first meeting the councillors, with a single Blue card check.
  • At the ball: If Collette is in good terms with Adelin, but fails her single Red card check at the start of the ball, she can gain favor by passing a Knowledge 10 check
  • Festival of Flowers: Filbert will be particularly impressed if Collette does well in the Trial of Wisdom
  • 1st meeting will have the following checks
    • Single Blue card check
      • Knowledge check
        • If failed, Lore check
        • If passed, Wisdom check
          • Single Yellow card check
  • Festival of Flames: If Filbert is chosen to be socialized with, pass a 30 Knowledge check, then a single Blue card check, then a 30 Wisdom check. Filbert will also be particularly impressed if Collette does well as the Speaker of Flame
  • 2nd meeting, this meeting will change based on if Collette gained Filbert's affection.
    • If Collette has Filbert's affection, there will be a dual Blue & Yellow check
    • If Collette doesn't have Filbert's affection, there will be a dual Blue & Yellow check
      • Knowledge check
      • Lore check

Normand the General[edit | edit source]

Normand will have requirements for Faith, Wisdom, Domestic Affairs, and Foreign Affairs. He will also perform checks for both Red cards and Blue cards.

  • At the ball: If Collette is in good terms with Adelin, passes her single Red card check at the start of the ball, and passes an Etiquette 10 check, she can gain favor by passing a Wisdom 10 check
  • Festival of Flowers: Normand will be particularly impressed if Collete does well in the Trial of Wisdom
  • 1st meeting will have the following checks
    • Wisdom check
      • Single Red card check
    • Foreign Affairs check
  • Festival of Flames: If Normand is chosen to be socialized with, pass a Foreign Affairs 30 check and then a single Red card check. He will also be particularly impressed if Collette does well as the Queen of Flame
  • 2nd meeting will have the following checks
    • Dual Red & Blue check
    • Faith check
    • Domestic Affairs check

Peyton the Merchant[edit | edit source]

Peyton claims he will have requirements for Foreign Affairs, Knowledge, Fitness, and Strength. He will also perform checks for White cards.

  • At the ball: Can gain extra favor by passing a single White card check
  • 1st meeting will have the following requirements
    • Single White card check
  • Festival of Flames: If Peyton is chosen to be socialized with, pass a single White card check. He will also be particularly impressed if Collette does well as the Queen of Flame

Evette the Noblewoman[edit | edit source]

Evette will have requirements for Etiquette, Strength, Offense, and Defense. She will also perform checks for Red cards.

  • Festival of Flowers: Evette will be particularly impressed if Collette does well in the duelling competition
  • 1st meeting will have the following checks
    • Defense check
    • Strength check
      • Offense check
        • Single Red card check
    • Etiquette check
  • Festival of flames: Evette will be particularly impressed if Collette does well as the Warrior of Flame
  • 2nd meeting, this meeting will change based on if Evette is Collette's tutor
    • If Evette is Collette's tutor, there will be a double Red card check
    • If Evette isn't Collete's tutor
      • Etiquette check
      • Strength check
      • Double Red card check

Ulric the Nobleman[edit | edit source]

Ulric will have no skill requirements. He will perform checks for Pink cards, but those are of questionable value (besides unlocking more scenes for the gallery).

  • 1st meeting will have the following checks
    • Single Pink card check
  • 2nd meeting will change depending on if Ulric is Collette's tutor or not
    • If Ulric is Collette's tutor, nothing
    • If Ulric isn't Collette's tutor, double Pink card check

Miscellaneous[edit | edit source]

Here there will be some information for other factors of the game

Adelin[edit | edit source]

The game keeps track of Collette's relationship with her brother Adelin, they can be in either bad terms or good terms depending on some events.

  • There is a Conversation 5 check in the first week of the game, failing this check will make Collette and Adelin enemies for the rest of the game, passing will allow them to be friends
  • The single White card check during the ball, if Collette fails it, Adelin and her will be neutral, if Collette passes it, Adelin and her will be in good terms
  • During the Festival of Flame, if Collette and Adelin are in good terms, choosing to not speak with any of the councillors will get Adelin and Collette to grow closer

Collette's feelings[edit | edit source]

Aside from her mood deck, Collette will have general feelings that are developed based on events and what mood the player tells Collette to add to her deck, there are four of them, Love, Reliance, Confidence, and Anxiety. High Confidence and Anxiety will cause penalties. The highest of those 4 will decide how some minor events play out.

Collette's reputation[edit | edit source]

Collette can have a reputation for Social, Political, Combat, and Sexual. These reputations can change how certain events will play out, and are mostly affected by random events and the festivals.

  • Social reputation starts really high, and will usually be Collette's highest reputation, the only reliable way of having it not be so, is to make an enemy out of Adelin, he will embarass Collette during the ball, greatly dropping her Social reputation. It can be increased by doing well in the Tea Drinking competition.
  • Political reputation can be increased by doing well in the Trial of Wisdom
  • Combat reputation can be increased by doing well in the Duelling competition
  • Sexual reputation can be increased by doing well in the Athletics competition

Random Events[edit | edit source]

As the name implies, these are random events that only occur in the weekends when Collette isn't meeting with a councillor. I will only list the ones that unlock scenes in the gallery for the time being

  • "Gaining Support" can be unlocked in a random event in the summer if Collette has high Sexual reputation, and then passes 2 single Pink card checks.
  • "Banditry" can be unlocked in a random event in the summer if Collette has low Combat reputation, and then fails a Defense 25 check.
  • "Where's HR when you need it?" can be unlocked in a random event in the fall if Collete passes a dual Red & Pink card check.
  • "Getting Handsy in the stables" can be unlocked in a random event in the fall if Collete passes a double Pink card check.
  • "Mushroom Hunting" can be unlocked in a random event in the fall if Collete passes a single Blue card check, and then passes a single Pink card check.

Mini-Walkthrough[edit | edit source]

While what should be done in each run depends entirely on what are the specific goals of each run, I recommend the following for the opening moves in a generic run:

  • Train Conversation 2x
  • Add a Red card, Remove a Pink card
  • Train Offense and Defense

After this point you will acquire the calendar and can plan your run accordingly, using the information relayed in this guide, those opening moves should allow you to adequate your run regardless of the order of the meetings with the councillors, just keep in mind the following hints:

  • Try to synergize the mood cards you add and the skills you train during a week to gain bonus skill points
  • Don't forget to train the stats you need to do well at the festivals
  • Switching tutors will hamper your skill training, not only can you have weeks without a tutor, where you will barely get skill points, but different tutors are better teachers for different skills, they are not all generalists like the Vizier.
  • With the default deck size of 10, having one card of a certain type means you will have a 50% chance of drawing it in a hand of random 5 cards, and you'd need at least 6 cards of a certain type to make sure you'd always draw at least one card of that type.
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